We thought that Windows users deserved better. That's why we ended up with 216,724 lines of C# code and a 100% native WPF application.Īlso, we didn't want to just "clone" Tower for Mac. We wanted a 100% native experience with Tower for Windows, from the app's performance to its user interface and feature set. Frameworks like Electron might have produced a result faster - but this wasn't what we wanted. Having written Tower for Mac with only native technologies (Objective-C for that matter), we were long arguing over how to approach a Windows version. As a Windows user, you might have an obvious question for us: "Why (the hell) did you let us suffer for so long?" Our answer is rather simple, though: "We wanted to get it right."
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